A Life In Interactive Storytelling

more about me

From designing massive sandbox games in the early 2000s to leading narrative teams at Crytek and THQ Nordic, I’ve devoted my career to pushing the boundaries of how stories are told in games.

My academic roots lie in the study of narratology and audience participation, earning a PhD in Cinema and Interactive Media with a thesis on The Role of the Audience as a Storytelling Device in Interactive Narrative. I’ve since combined theory and practice as a designer, producer, and educator.

Fluent in Turkish, English, and German, I work globally across diverse game genres and cultures. Whether it’s a virtual reality exploration, a tactical RPG, or a free-to-play shooter—I bring a story-first mindset to every project.

E-Mail:

dreamkin@gmail.com

Location:

Istanbul

20+

Years of experience

Work Experience

A selection of my more recent and significant roles is highlighted below. For a comprehensive overview of my professional journey, including earlier positions and collaborations, I invite you to visit my LinkedIn profile.

THQ-Nordic / Campfire Cabal

Narrative Director

Co created the plot and led the narrative design process of the next game in the Expeditions series of historical RPGs.

Dynasty Studios

Narrative Director

Designed the world and direction of the multi media franchise Providence. Acted as creative director for the first game in the series.

Logic Artists

Lead Narrative Designer

Designed the plot and written two different iterations of Expeditions: Rome. Worked on the narrative design of Divinity: Fallen Heroes.

Crytek

Head of Narrative Design / Game Designer / Publishing and Operations Manager

Created the world and the story of Hunt: Showdown. Responsible for the establishment and operations of Crytek Istanbul. Worked on VR R&D and numerous other projects. Credits include but not limited to games such as Robinson: The Journey, Ryse: Son of Rome and the G-Face Social Platform.

Okan University

Associate Professor

Responsible for the curriculum of the department of Digital Game Design. Teaching Analog Game History, Digital Game History and Introduction to Game Design.

Featured Projects

Here is a selection of projects that reflect my passion for narrative-driven design, interdisciplinary collaboration, and the craft of meaningful play, each one a milestone in my ongoing exploration of interactive storytelling.

On Life, Games and Metal